
next up on my agenda at this point would definitely be to fill in the rest of the lot with landscaping. this is actually a point where a lot of people would feel like they have enough room to take a breather for a bit four bedrooms is enough to sleep 8 sims, there's lots of room for skilling whatevers, and the interior and landscaping need a lot of work even though the second floor isn't sketched in. $60000 - finishing the shell of the first floor (plus "these dont do anything but make me feel less anxious" dormers) actually only took to about $35k, but furniture is expensive. this is the point where i'd probably invest a little more in furniture so my sims aren't struggling with their needs and then waiting to invest into finishing the first floor all at once. the floorplan is a good one for a first generation and has everything necessary for a growing family, but because it's looking pretty ugly ducklingish from the outside, some budget gets blown on a bit of landscaping to make the shape a little bit more interesting. i've sketched in the matching secondary mass to the left of the entryway and have extended the right side, which is nearing finality (but is not quite there yet), all to accommodate a third bedroom. the roofline is nowhere near final and the interior doesn't much resemble what the finished floorplan will look like. you can see where i'm beginning to sketch out the porch, and i've added one wing (which will later become the dining room, extending into the kitchen), since the extra space will be needed for kids. $4500 - not much to look at at this stage, but you can see that i've laid down the basic entrance shape which will act as a sort of anchor point for the rest of the house from here on out. Here are some pictures of a very quick and dirty mockup i've done at various budget stages: this main mass is the "box" that you can start off with and slowly make additions to. some houses you'll come across have pretty obfuscated main masses, but this house is easy: the primary mass is essentially the big rectangle with the cross-gable, and all the bits sticking off of it are secondary masses.


you need to figure out what the primary mass is-essentially, the central "block" from which the rest of the house extends. i'm gonna pick this guy out as a real quick example of what i'm talking about. Once you have your floorplan figured out, you can also figure out the order in which to build it over the generations.
#Sims 4 residential lots 50 how to
working finish to start, where you figure out how to adapt a final product to intermediate stages rather than having to figure out how to make intermediate stages meld into a final product, is a whole lot easier. do you know you'll want to stick a huge telescope down? a rocket ship? do you want to keep a garden? figure out all the features you want and then decide on a floorplan & house style before you even dig in. do you know you want a permanent nursery on the ground floor? account for that. the final home should be able to actually function the way you need it to function without having to make a ton of unexpected additions. When it comes to planning, decide what you will absolutely need from the beginning. basically: when in doubt, put some plants on it. mellon residence have very structured, symmetrical features, while homes like like frick mansion are set against nature and allow the trees to create a more organic framing.

you'll see examples like the dupont mansion and the r.b. I strongly recommend looking up pictures of actual mansions (i love digging into gilded age manors, but old world estates and palaces have great ideas too) and checking out how they fashioned their landscaping. since you aren't interrupting it with more house, you're interrupting it with landscaping. even a very large house will, at best, cover maybe 1/2 of a 50x50 lot, so the key to making a house look proportional to the empty space around it is by "interrupting" that space with shapes. Tbh it's pretty much landscaping, basically.
